As we enter into the autumn, our thoughts shift to the harvest and the hunt. The fields lie ready, teeming with grain, and the animals lay fat as they prepare for the winter. Truly, Calontir has a bounty for the taking.
Not so fast, say the Noble Beasts of Calontir. You'll have to get through us first.
Come and join the Barony of Three Rivers for a weekend of fighting, archery, equestrian events, and arts & sciences activities.
This outdoor camping event is being held at the Puddleford site at 18683 Highway CC, Warrenton, MO.
Site open from 6pm 9/26/14 - 12pm 9/28/14.
Make checks payable to:
SCA, INC. - Barony of Three Rivers
Adult: $10 (Non-Member Surcharge: $5) Children (2-17): $3
Join us for Armoured Combat and fight (or become) the Noble Beasts of Calontir. Lift your blade for Calon Steel, and bend your bow against the Beasts of Calontir in Archery.
Grypon’s Fest 2014 “BEASTS” Rattan Fighting Scenarios Overall Schedule:
After the tourney, the field will be open for pick ups Archery: ONLY Calontir style golf-tube and tennis ball arrows allowed. Thrust and throw javelins allowed. NO baldar blunt or Asgard tipped arrows/bolts will be allowed. Battle Scenarios:
Team A: Humans. No weapons restrictions (combat archery allowed as below), no unusual fighting conventions
Team B: Beasts. No weapons restrictions. All “beasts” will be separated into teams of 2-4 people. Beasts must remain within arm’s length of all “limbs” (team members). If a “limb” is killed, the fighter must drop to their knees, and the beast can only move as fast the “dead” limb can move. A beast is killed only when all “limbs” are dead. Approximately 50% of the beasts will be considered “flying” for the swamp battle below. In order to resurrect, all parts of the beast must go to resurrection point together, and each “dead” limb takes 1 resurrection.
Village battle: (no archery) Humans begin in the buildings, beasts outside. Humans must protect the “grain” (pillows) from the beasts. Grain belongs to the humans if it is in a building AND at least one human is inside. Beasts are considered in control of the grain if it is removed from the building AND a beast is within weapons length of the grain. 20 minutes res battle with a pause at 10 minutes to count “control”. The number of bags of grain in control of each team is added to the # of resurrections available for the castle battle.
Bridge battle: (no archery) Last man standing. Winning team gets additional resurrections for castle battle.
Swamp battle: ARCHERY for the HUMANS only All grain is in the center island. The island has 4 access routes. Fighters must cross on their knees to the island, and may stand on the island. “Flying” beasts may walk to the island. To “ground” a flying beast, they must be struck by an arrow or javelin (thrust and throw spear). Grain must be removed from the center of the island to your base (near res point). 20 minute resurrection (or until all grain is captured, whichever comes first). The number of bags of grain in control of each team is added to the # of resurrections available for the castle battle.
Open field battle: (no archery) No archery. Teams are attempting to capture “grain” and return it to their base. 20 minute resurrection. May be reset before 20 minutes if all grain is captured. The number of bags of grain in control of each team is added to the # of resurrections available for the castle battle.
Castle Battle: ARCHERY for the BEASTS only Humans are defending. Beasts are attacking. Beasts have archery. Humans may throw shots down from above/over the walls of the fort. To open a sally port the beasts must strike the door 6 solid blows. Last man standing, using the resurrections earned from earlier scenarios.
Man At Arms Tourney: 3 man teams (at least one Fyrdman per team) Two fights each at the village, bridge and castle. Each team will attack once and defend once at each location (6 fights). Teams will be randomly assigned on the day of the tourney. We will try to put you with people you have never fought with before. Opponents will change for each location. Any weapon (no archery).
GRYPHON'S FEST ARCHERY AND THROWN WEAPONS SCHEDULE
Children are welcome to join in any shoot. If they are 13 or younger, a parent must accompany the child to the shoot and be on the line while the child is shooting. Thrown Weapons will include axes, knives, and spears. One must wear closed-toe shoes to play! Lady Hanne will be hosting a competition at 11am. Otherwise, the thrown weapons range will be open as long as a Marshal is available, and at the Marshal's discretion. There will be loaner equipment to share. Minors 14 years and younger are not eligible to do thrown weapons.
Please contact HL Annora Reyner (EqMIC) with any questions.
This year's Arts & Sciences competition for Gryphon's Fest will be 'A Beast By Any Name.' If the largesse resembles a beast, is made from beastly materials, or you can convince the judges that it was made from beastly materials, it is eligible.
ARTS & SCIENCES SCHEDULE FOR GRYPHON'S FEST 2014:
NOTE: All classes will be held under the BDT and Herald's Tent behind the fort. Any changes to location will be announced via voice herald on site or at the master schedule at the gate. All activities are scheduled for Saturday, September 27.
All day activities:
If you have any questions or concerns regarding the schedule, please let me know! YIS, Ozurr Event Steward
An Inn will be available for lunch on Saturday. In the evening, HL Fiondel Songspinner will present a Hunt feast with ￼￼below the salt.
Thank you for your attention, Ozurr